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Bain Chatter Do you get bored while waiting for the thermal drill to finish but are too comfortable to wear that clunky armor and do it loud?

Then this mod will be perfect for you. Certain words and phrases will trigger a vocal response from Bain that will be hearable by all players in your lobby "your" as in: You have to be the host. So go on, download the mod and find out what Bain has to say or be a party pooper and look through the code to find out!

BangHUD This HUD addition lets you keep a focus on your health and armor status, by showing it additionally in the screen center, where your eyes likely are most of the time anyways.

To not actually block your vision, there are several options like transparency and exact positioning. You can also let it fade out by several conditions like "when armor is full", "when armor and health is full", "when in stealth" and so on.

The fade out time can also be set, to keep it fancy. Armor regeneration timers can be shown, as well as the invincibility time when armor breaks while using Armorer or Anarchist perk decks. Swan song and kingpin injector effect mods are included, and their intensity can be set in the options as well. Basic Voices Basic Voices allows you to bind loads of ingame sounds to any key on your keyboard or mouse. It contains every sound line playable ingame listed here: Download the file, extract the Basic Voices Reborn somewhere Desktop or whatever then extract all the sub-folders within 1 to 11 to your Payday 2 mods folder.

This mod tweaks and changes certain aspects of the bots so they are both more useful and are more similar to human players. No longer will you have to deal with babysitting new players from the most recent Steam sale. Changes are as follows: Forcing instant custody upon being downed 5.

Forcing arrests by Cloakers rather than downs 6. Disabling of warcries 7. Announcing low health ie, asking for a doctor bag 8. Enabling independent domination of cops, rather than just assisting with your own dominations 9. Enabling additional bots with the Big Lobby mod Giving the bots near-instant reaction times Forcing bots to mask up immediately when a loud sound is made, rather than waiting for the actual alarm This mod also removes all of the ridiculously strict restrictions on where you can place your bipods.

This is actually a bug, but enjoy it while you can. Weapon attachment compatibility blacklist: It is very new, and most of the bugs from my proof-of-concept are still there.

However, none of them should involve crashing. When deploying or undeploying a bipod, your view and weapon will just warp to the bipodded location instead of playing any sort of animation.

If you know how to add custom animations, this could be a job for you! Contact me for help, feedback, questions, answers, or the average rainfall of the amazon basin. In order of priority: Blackmarket Persistent Names About This mod enables persistent names to be displayed for the various Blackmarket screens.

Items which are not being selected or focused upon will have their names and weapon mod icons, in the case of weapons dimmed. Previews New in 0. Wishing for a revert to what it used to be prior to Update 79? No configuration is necessary. With an official implementation by Overkill, it is now based around the Crew Management and improves on that with a variety of features: It adds 4 buttons to the skills window.

The import costs are applied normally. Basic ammo bags retain their usual aquamarine contour, while Bulletstorm-enabled ammo bags now have either a deeper blue contour Bulletstorm Basic or a purple contour Bulletstorm Aced.

This mod works both when hosting and when connected as a client, but only you will be able to see the differing contours. Bulletstorm-enabled ammo bags allow you to fire your weapon without expending any ammunition for a certain duration upon using an ammo bag.

The duration varies depending on the amount of ammo you acquire from the bag, as well as the skill tier owned by the player who placed the ammo bag. This applies even if you do not own the skill - as long as the player who placed the ammo bag owns the skill, you can benefit from it.

I could get a hold of some more paintings on myself But I can only carry one. Carry multiple bags at once Can I carry an infinite amount of bags somehow? Clients that have the mod can then use it.

Thanks to TdlQ for the awesome code: Also, revamped the config-system a bit. Old config is being deleted, so make sure to change your stuff again: Also, it drops the bags with a proper delay now, as you see here: As long as you hold down the key, you will drop the bags.

The host can change them mid-game and they get re-synced: Of course, you can change any of these presets at any time in the "Default Gadget Colors" menu.


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Total 3 comments.
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