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A series of people simulators from Maxis, the creators of the insanely popular SimCity. Players are in charge of the lives of everyone in a neighborhood, though you can only play one household at a time. Alternately, you can set up your own little Soap Opera , or recreate your favorite fictional characters, or even just play normally.

It Will Never Catch On. The Sims 1 Point Build system using five ten-point scales with a total of twenty-five points to distribute between them: Having said that, there was no aging in the game: It went off-line in Starting with the first expansion pack, this would assign the Sim a randomly-generated Lifetime Wish, which keeps them happy for the rest of their lives if they achieved it.

It takes place in an urban environment named Urbzville. Unlike the main series, the characters are referred to as "Urbs" but are otherwise exactly like normal Sims.

The Point Build Personality was removed in favor of five "Traits" which had direct and practical effects on gameplay: Relationships were simplified, with Sims sharing a relationship bar so both parties have the same opinion of each other, no longer allowing unrequited feelings. The game departs from The Sims formula to some extent, increasing the strategy and roleplaying aspects and removes the daily hindrances, such as the need to urinate, but still retains much of The Sims The Sims Freeplay The Sims 2 in gameplay but with The Sims 3 assets, and the FarmVille formula.

Worth mentioning because they actually managed to alleviate the microtransactions criticism by finding a happy medium between the Farmville formula and single player gaming the in game currency, simoleon, is easy to get, and Life Points can be earned from watching ads, hitting certain achievements, or even just completing tasks, instead of through exclusively buying them with real cash, and the wait time between actions is actually reasonable The Sims 4 Sims series celebrates "the heart and soul of the Sims themselves" and have the Sims show more personality than in previous installments; this was eventually executed by having all Sims have an overall "mood" which enhances their facility at certain interactions and slows down others.

The game will feature new tools to customize worlds and share them with others. And there was a Facebook version, merging the game with a Farmville experience, but it was eventually closed due to lackluster player reception.

There are also multiple online sites dedicated to making custom mods, from new clothes, to new items, to super-realistic skins and eyes, to a Sims-based construction of Rivendell. The three mainline games have had, as of , at least seven Expansion Packs each, all of which add new features, permutations and gameplay options such as the ability to become vampires or plant-creatures, go to college or on vacations, own pets, open your own business, and so on.

The two sequels also have a number of "Stuff Packs" associated with them; these only provide new objects as opposed to gameplay functions. The game includes tools which allows you to export your houses, Sims, and neighborhoods as Downloadable Content for other people; and, as mentioned, there is a huge variety of unofficial Game Mods which change the way the game functions.

It has been used to create several works of fiction: Rooster Teeth Productions, creators of Red vs. Blue , were employed by EA to make The Strangerhood using The Sims 2 as a marketing effort; and a British college student created a homeless-father-daughter drama blog called Alice And Kev using the third game.

The Sims provides examples of: Obviously, you can apply this to your own Sims, but it applies to premade Sims as well. Several of the default houses in The Sims series are described this way. They generally come with the lowest tier items, which are prone to breakdowns and malfunctions.

In The Sims 2, alien sims have green skin , while some other life states introduced in the expansion packs make the sim develop unnatural skintones. In The Sims 3, the player can create sims with green, blue and beet-red skintones. Sims 4 added multiple grey tones for vampires. The Sims 1 and The Sims 2 had less customisation options for the face and body, meaning that a person was differentiated mostly by the colour of their skin, with examples like Bella Goth. The Sims 3 and The Sims 4 makes it possible to edit the face and body more, and a Sim can have more accurate racial features than just a bland North American appearance.

The top rewards for levelling up are furniture and garden accessories. An Interior Designer Is You: You can design houses from the ground up, planning up almost everything about them. Great potential for cruelty exists here, naturally. In the first game, Sims always seemed to be programmed to take a dip in your pool The third game has a couple weird quirks. Sims always follow you to public lots whenever you visit them. Specifically this is to keep say, the city park from being too empty.

The problem comes in when you come in at weird hours and people with no reason to be there show up. They proceed to mill around until their schedules take them elsewhere. Toddlers regularly sit on the doorstep in their houses. This almost always happens when someone else has been told to pick them up. This was fixed in the third game. Sometimes the friends of your Sims can break into your house for no reason when your Sims are sleeping, and then proceed to mingle around and annoy your pets, and then go home only when they get exhausted.

This can also fit in Artificial Stupidity. Even though Sims can now eat and watch TV at the same time, they remain very, very stupid creatures even by the time of Sims 4: Sometimes the Sims do things that no sane human would ever do, ranging from the mildly eccentric to the Playing video games, fishing, or writing stories until they starve or pass out from exhaustion.

Having no circadian rhythm. They will never have any trouble sleeping, except for Sims with the Light Sleeper trait in The Sims 3. In the first two games Sims could not get out of a pool without a ladder, which made an easy way to kill them. Averted from the third game onwards, which allowed them to climb out even without a ladder; intentionally drowning Sims now required that the player build a wall around the pool. Try giving your Sims more than one kitchen. It puts much more time between a hungry Sim deciding to eat and finally actually eating.

They just stand there screaming as the dinner burns or the carpet burns or THEY burn. And finally, the mother of all stupid actions , running directly towards a burning fire or other disaster, then standing shrieking until the fire burns out.

Fire safety is not big in SimNation. If one Sim goes out on a date, the Sim you leave at home will do nothing productive at all, even if you left them practising a skill that also raises their Fun. As a result, random sims will come into your house, go out the back or into a random room , then knock to be let in. The quality of bedding can determine how long a Sim sleeps through the night.

Added over the course of the series: All careers require you to have a certain amount of friends. However, the friends of anyone in the household count towards the friendship requirement, so you could have your working sims go out and work their jobs, while one or two sims stays at home and mingles with the neighbours and get friends.

This removed a massive headache. Allowing your sims to actually chat with other sims over the phone. Surprisingly this was not included in the base version of the first game you could only call people to invite them to come to your house , which confused a lot of people. Allowing you to set relations with your own sims via the Create-A-Sim.

After Sims 2, you could preset their relationships so that married Sims will have a romance with each other, and sims with children will actually know who they are.

Sims 4 has a smart phone. Sims in The Sims 4 are able to look for a job from their phone and look for what job. Originally, you had to get lucky to find a job in the career path you wanted. The game has outfits you can choose for characters, of course, there are female outfits that show off their bellys. Big Ball of Violence: This can be seen when sims fight.

Averted; you have to help your Sims fulfil needs for things like food, bathroom use, sleep, fun, and social interaction. Also played straight in The Sims 3: One of their abilities Depending on which colour is temporarily freezing needs.

Particularly in the second and third generations. Your normal human Sims can fall in love, and have sex with various undead creatures, including zombies, vampires, mummies, and ghosts.

Some cheating can lead to love with the Grim Reaper. Basically any pre-made character who becomes popular with the fans. In the original PC game in particular, the intended focus was very much on the player creating their own characters and thus only twelve pre-made Sims were included: All proved to be incredibly popular with players, particularly the Goths and the Newbies, and got a fair amount of back-story and development in later games.

With the exception of Chris and Melissa, whose follow-up appearances were limited to having their surnames confirmed in the console version before developing Chuck Cunningham Syndrome in the sequels, much to the displeasure of their fans. That opportunity the Science Lab gives you to resurrect the dead? Take a wild guess what happens. If you choose this, the sim will become a playable character and be able to do everything normally, but will be a ghost.

They can be brough Back from the Dead or choose to return to "The Netherworld". It makes sense when it comes to young children, but lacks verisimilitude when it comes to teenagers - and this in a game where physical assault and profiting from crime are acceptable.

This can be disabled with mods in Sims 2 and 3, most famously the Inteenimeter mod in Sims 2 and the Nraas "Woohooer" mod in Sims 3. Plus it would certainly cause controversy with people worrying about the games depicting fictionalized child pornography. Averted in The Sims 4: Tied in to the Heartbreaker Lifetime Wish, which involves having ten consecutive romantic relationships.

None of the Strangetown or Veronaville characters are followed up on in TS3, however. Older generations of the Capp and Monty families show up in DLC worlds respectively, Roaring Heights and Monte Vista Over the course of eleven expansions and nineteen worlds, both included in packs and downloads from the store, there are too many reappearances of TS2 Sims to list here.

In the original game, you can press Ctrl, Shift, and C simultaneously and type rosebud for money. There are others that can be found easily—one cheat, called, "help" even lists a few of them for you.

This enables the player to access NPC clothing, alien traits, and to drag mood, relationship, and skill bars up without having to earn them.


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